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AI Insights · Timothy · July 2022

Top 5 Co-op Games Performance in Saudi Arabia Q2 2022

The second quarter of 2022 saw varied performance trends for the top 5 co-op games in Saudi Arabia, with notable shifts in weekly downloads, revenue, and active users.

Top 5 Co-op Games Performance in Saudi Arabia Q2 2022

The second quarter of 2022 saw varied performance trends for the top 5 co-op games in Saudi Arabia, with notable shifts in weekly downloads, revenue, and active users. Below, we break down the performance metrics for each game.

PUBG MOBILE from Tencent Mobile International Limited experienced fluctuations in weekly revenue, peaking at approximately $881K in late April and dipping to around $648K in early May. Weekly downloads saw a generally downward trend from 46K in late March to around 37K by the end of June, with a slight uptick to 44K in the final week. The game maintained a strong active user base, starting with 1.35M users in late March and ending with just over 1.05M by the end of June.

Roblox by Roblox Corporation showed a decline in weekly revenue, starting at $317K in late March and dipping to $133K by mid-June, before bouncing back to $267K at the end of the quarter. Downloads fluctuated, peaking at 57K in the final week of June. Active users showed a steady increase, growing from 1.38M in late March to 1.46M by the end of June.

Rise of Kingdoms from Lilith Games saw its weekly revenue peak at $221K in late April, with a general decline to around $152K by the end of June. Weekly downloads decreased significantly from 8.6K in late March to about 2.9K by late June. The game's active user base also saw a decline, dropping from 39.6K in late March to approximately 26.8K by the end of June.

انتقام السلاطين by ONEMT experienced a revenue peak of $243K in late March, with a notable dip to $99K in mid-June, before recovering to $153K by the end of the quarter. Downloads remained relatively stable, fluctuating between 1.1K and 1.6K. Active users saw minor fluctuations, maintaining around 22K to 27K throughout the quarter.

Clash of Clans from Supercell saw its revenue peak at $233K in early May, with a low of around $66K in late June. Weekly downloads showed a slight decline from 12K in late March to around 10K by the end of June, with a brief spike to 17.9K in early May. Active users remained fairly stable, starting at 1.08M and ending at around 995K.

The data for this analysis is provided by Sensor Tower. For more detailed insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022